Guess the path

Guess the path

Guess the Path is a puzzle game for the smartest of you.

So yes, the first levels are quite simple and you will tell yourself that it is a game for children ... but not at all, try the more difficult levels ... you will understand that this game is not for put in all hands ... or rather not to put in all brains.


You must thus connect all the boxes together and fill in the grid completely. It's simple but it becomes quite difficult as the size of the grid increases.

Instructions: Play Guess the path Like a Pro

The principle of the game is very simple, you must fill the grid with numbers ranging from 1 to X. The numbers must follow each other on the grid, that is to say that for example the box number 2 must be located next to the box 1, and box 3 must be located next to box 2, etc ...

Core Features

+ Hourly gift
+ Daily challenge
+ More than 80 packs containing 20 levels
+ Achievement
+ Leaderboard

Is the game gender-specific in its design?

This game is geared towards Male & Female.

Is the game family-friendly for children?

No, Guess the path is not suitable for a child’s age group.

Is this game powered by a 2D or 3D game engine? If so, which one?

Guess the path is created with Construct 2.

Which type of game does this belong to?

This game would be listed under the Boardgames category.

Who made this game?

The design and development of this game were managed by Playtouch.

Is this game mobile-friendly?

Guess the path supports mobile play for both iOS and Android users.

What are the main tags for this game?

The main labels or categories describing the game are link, logic, number, sudoku, tiles.

Does the game contain violent or blood-related imagery?

No, Guess the path does not involve any content related to blood.

What is the ideal age group for this game?

This game is designed for players in the Kids age group.

Is there any element of cruelty present in the gameplay?

No, Guess the path does not feature any actions or scenarios that could be considered cruel.
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