Castel Wars Middle Ages

Castel Wars Middle Ages

Castel Wars continues with its new episode, Middle Ages! With the new episode, you can try out Medieval weapons and equipment. As in the previous game, 2 different game modes and newly designed themes are waiting for you. You now have cannons instead of catapults. Cannon guns are much more powerful and deadly. Fire arrows, swords, and new armor are also included in the game. The most interesting equipment is wings! If you can get a wing bonus, you can descend slowly from above. You can play the game 1 player or 2 player. Let the fight begin!

Play Castel Wars Middle Ages: A Guide

Blue Player:
Move: "W,A,S,D"
Create Block: "S"
Hit: "E" (If you hold down the character throws the weapon!)
Change Weapon: "Q"

Red Player:
Move: "ARROW KEYS"
Create Block: "DOWN ARROW"
Hit: "SPACE" (If you hold down the character throws the weapon!)
Change Weapon: "M"

Which game category does this title fit into?

This game’s primary classification is Battle.

What is the name of the studio that developed this game?

This game was developed by RHM Interactive.

Is this game built using a specific game development library?

The engine that powers this game is Javascript.

What tagging terms are associated with the game?

The descriptive labels assigned to the game are: 2players, castle, pixel.

Is there any form of harm or mistreatment portrayed in the game?

Yes, Castel Wars Middle Ages’s gameplay contains elements of cruelty.

For which age categories is this game most suitable?

The intended age range for this game is Teens.

Is the game specifically for males, females, or both?

The game is tailored for Male players.

Can this game be played on a mobile browser?

Castel Wars Middle Ages supports mobile operating systems like iOS and Android.

Does the game feature any graphic violence or blood?

Yes, there is blood in the gameplay or visuals of Castel Wars Middle Ages.

Is the game appropriate for a younger age group?

No, Castel Wars Middle Ages is not appropriate for a child’s age.
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